Screenshot of my Unity tutorial |
This was
our last week working on our Unity tutorials. It’s surprising to have come this
far as it felt it was such a short amount of time. To finish up with our little
game we needed to add audio to bring some life in Ruby’s world. I was somewhat familiar with this as we worked
with audio in our game from last semester’s 3D tutorial but this was a nice
refresher. An empty game object was made for the background noise where an
audio clip component was added so we can place the music clip in. I learned
about the spatial blender feature in the properties which lets you adjust how
the sound will be heard. Moving the slider to the left side will have the audio
played in the same level regardless of the audio listener’s position – which for
our background music is ideal for our 2D game.
Moving the slider to the right the audio level will be higher in the
right or left speaker. We used the PlayOneShot function on Ruby to trigger sounds
based on the player’s actions in the game. With it, there were sound effects when
Ruby picked up a health fruit or when she threw a cog.
The last
tutorial was interesting as it covered how to make an application from our game
so others can play it without using Unity. The tutorial was very informative as
it explained the properties in the project settings such as the setting the company’s
or the products name as well as the resolution and the default option of how
the game begins. I also enjoyed looking at the build settings. I was able to
choose the scene and platform for the game to be run. Playing the game outside
of the Unity editor was a different experience.
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